Tabletop Games Market: Insights into Market CAGR, Market Trends, and Growth Strategies

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5 min read

What is Tabletop Games?

The tabletop games market has experienced significant growth in recent years, fueled by a resurgence in interest in analog forms of entertainment. Market research indicates that the industry has seen steady expansion, with global sales reaching an estimated $ billion in 2020, a 19% increase from the previous year. Factors driving this growth include the increasing popularity of board games, card games, and role-playing games among a diverse range of demographics, as well as the rise of tabletop gaming cafes and events. As consumers seek out unique and social forms of entertainment, the tabletop games market is poised for continued expansion in the coming years.

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This entire report is of 188 pages.

Study of Market Segmentation (2024 - 2031)

Tabletop games market types include card games, quiz games, strategy games, and other miscellaneous games. Card games involve using a deck of cards to play, quiz games test knowledge and trivia skills, and strategy games require strategic decision-making. These games cater to a wide range of preferences and play styles.

The tabletop games market applications can be found in supermarkets, hypermarkets, convenience stores, specialty stores, online platforms, and other distribution channels. These games are popular in retail outlets where customers can easily access and purchase them, as well as online platforms for convenient shopping. The diverse market applications ensure that tabletop games reach a wide audience of players.

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Tabletop Games Market Regional Analysis 

The Tabletop Games Market is experiencing steady growth across various regions, including North America (NA), Asia-Pacific (APAC), Europe, the United States (USA), and China. In NA and Europe, there is a well-established culture of tabletop gaming, resulting in a mature market with a wide range of offerings and a strong community of players. APAC, particularly China, is witnessing rapid growth due to increasing disposable income and a growing interest in tabletop games. The USA also remains a key market for tabletop games, with a large and diverse player base. Emerging countries such as India and Brazil are showing promising growth potential in the tabletop games market, driven by rising consumer interest and improving distribution networks.

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List of Regions: North America: United States, Canada, Europe: GermanyFrance, U.K., Italy, Russia,Asia-Pacific: China, Japan, South, India, Australia, China, Indonesia, Thailand, Malaysia, Latin America:Mexico, Brazil, Argentina, Colombia, Middle East & Africa:Turkey, Saudi, Arabia, UAE, Korea

Leading Tabletop Games Industry Participants

Tabletop games companies like Hasbro, Asmodee, and Mattel are market leaders in the industry, with a long history of producing successful games. These companies have established brands and wide distribution networks, allowing them to reach a large audience.

New entrants like Korea Boardgames and Lifestyle Boardgames are introducing fresh ideas and innovation to the market, appealing to a younger demographic and diversifying the industry.

Collaborations between established companies and new entrants can help grow the tabletop games market by leveraging each other's strengths and resources. For example, Hasbro could work with Korea Boardgames to bring innovative new titles to market, while Asmodee could partner with Lifestyle Boardgames to expand their reach in emerging markets.

Overall, cooperation and partnerships between industry leaders and new players can help drive innovation, broaden the market appeal, and further establish tabletop games as a popular form of entertainment.

  • Hasbro
  • Asmodee
  • Mattel
  • Ravensburger AG
  • Goliath B.V.
  • Grand Prix International
  • Buffalo Games
  • Lifestyle Boardgames
  • Korea Boardgames

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Market Segmentation:

In terms of Product Type, the Tabletop Games market is segmented into:

  • Card Games
  • Quiz Games
  • Strategy Games
  • Others

In terms of Product Application, the Tabletop Games market is segmented into:

  • Supermarkets or Hypermarkets
  • Convenience Store
  • Specialty Stores
  • Online
  • Others

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The available Tabletop Games Market Players are listed by region as follows:

North America:

  • United States
  • Canada

Europe:

  • Germany
  • France
  • U.K.
  • Italy
  • Russia

Asia-Pacific:

  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia

Latin America:

  • Mexico
  • Brazil
  • Argentina Korea
  • Colombia

Middle East & Africa:

  • Turkey
  • Saudi
  • Arabia
  • UAE
  • Korea

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The Tabletop Games market disquisition report includes the following TOCs:

  1. Tabletop Games Market Report Overview
  2. Global Growth Trends
  3. Tabletop Games Market Competition Landscape by Key Players
  4. Tabletop Games Data by Type
  5. Tabletop Games Data by Application
  6. Tabletop Games North America Market Analysis
  7. Tabletop Games Europe Market Analysis
  8. Tabletop Games Asia-Pacific Market Analysis
  9. Tabletop Games Latin America Market Analysis
  10. Tabletop Games Middle East & Africa Market Analysis
  11. Tabletop Games Key Players Profiles Market Analysis
  12. Tabletop Games Analysts Viewpoints/Conclusions
  13. Appendix

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Tabletop Games Market Dynamics ( Drivers, Restraints, Opportunity, Challenges)

The tabletop games market is primarily driven by the increasing popularity of board games among diverse age groups, along with the rise of tabletop gaming communities and events. Additionally, the growing availability of tabletop games online has also fueled market growth. However, factors such as high production costs, limited shelf space in retail stores, and competition from digital gaming platforms pose as restraints for the market. The opportunities in the market include the potential for innovation in game design and expansion into emerging markets. Challenges such as piracy, counterfeit products, and the impact of COVID-19 on in-person gaming events also need to be addressed by market players.

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